Never mind that many fighting games are highly seminal titles in the development of gaming itself. Aside from Smash there are almost no fighting games you can "just jump into".

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I’ve heard that the PS4 lobbies are still pretty busy so you’ll get a more diverse cast there. Still, online activity on Skull Girls has died down a lot. Each character covers a particular fighting game archetype, and the training mode does a great job of explaining basic fighting game concepts. Play around with that a bit and you’ll be sure to gain the basic set of skills you should bring to any other 2D fighter.

Absolute Virtue was such a challenge to beat upon initial release that this boss dips into the level of ridiculous rather than outright challenging. The character debuted in the Chains of Promathiaexpansion pack for Final Fantasy XI, where players would eventually spend hours at a time trying to defeat Absolute Virtue to no avail. Even if the player managed to make it to the Dream Fight of this 1987 fighting game, taking down Mike Tyson is no easy feat. The opponent towers over the player’s Little Mac, who has a much smaller arsenal of moves which also deal out a lot less damage. Emerald Weapon may not be the final boss of Final Fantasy VII, but this battle is easily the game’s most challenging.

Although Melee is often hailed as the epitome of the Smash Bros. series, Ultimate offers a lot more content. The base game features 69 fighters, with fan-favorite Nintendo characters like Captain Falcon and Ness, as well as third-party fighters like Cloud from Final Fantasy VII and Snake from Metal Gear Solid.

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  • Even though it can make it hard for your opponent to spam as well, no spamming would mean that you may have to practice a bit to really get good at the game.

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This doesn’t seem to be a genre limitation as much as a limitation of the games that define the genre at the moment. Smash as a product offers a window into what a non-niche fighting game could look like though there are technical and mechanical points to consider that bear in-depth discussion. Basically everyone whose owned a Nintendo system has owned at least one of them.

For example, I enjoy watching tournament play and working on new stuff in the lab. But what I enjoy the most is slowly seeing my progression whether it be landing a tough combo in a match or knowing when to punish my opponent through knowing the match-up. This isn’t just one of the best fighting games on PC, it’s one of the best superhero games, too.

For me it would be the characters in a fighting game, itunes app solving problems, practicing on training mode, the satisfying feeling of improving, and teaching others how to play. There are so many other reasons but these are the most important to me. Racing games and fighting games are the best thing for a competitive offline gaming session with friends. You don’t need multiple machines, you don’t need too much time per round, you don’t even need to get multiple copies. I want to see what everyone’s perspective is for fighting games because I believe everyone’s is different.